![]() ![]() Although some resources can be obtained by simply destroying an object (like obtaining a Brass Radiator from Air Conditioner or from other sources ( Short Iron Pipe can be looted, not only harvested from sinks or toilets), scavenging tools like the wrench, ratchet, or impact driver are the only way to directly harvest some materials.The Wrench can be scrapped, yielding Iron. Repairing restores its Durability back to Max Durability. Repairing the Wrench requires 1 Repair Kit. When its Durability reaches zero, it becomes unusable until repaired. The Durability of the Wrench deteriorates with each use. The recipe above contains the Resources/ Magazines needed for each Quality level of the Wrench.Ī higher Quality item may provide better stats at the cost of increased material and unlock requirements. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute. When running full textures in the Video Options - Right after I log into my dedicated server the game is using 12-13GB of RAM. When used in combat, the Wrench is a functional, if not very effective, short range Melee weapon. Running Software - Steam, 7 Days to Die (Ravenhearst), Mumble, Firefox, and 7 Days to Die Launcher.This will allow you harvest the item or block for additional resources not available when using other harvesting tools that are not designated as Disassemble Tools. ![]() Using the primary click (default left mouse button) will use the Wrench, hitting any item or block that is targeted by the crosshairs and within range. The Wrench can also serve as a mediocre melee Weapon. This allows obtaining additional resources not available through usage of any other tool. The Wrench is a tier 1 Disassemble Tool used in Salvaging, which is the harvesting of electrical and mechanical objects including bulky devices (cars, trucks, training benches, air conditioners, electric conductors), electronic devices (computers, vending machines, lamps, consoles, etc.), appliances (microwaves, toasters, toilets, sinks, water dispensers, etc.) and others. Anyway, keep on modding.Great for disassembling mechanical devices like cars, air conditioners and more. I knew about the scrap metal tools but was weird the other player couldn't make the iron tools and he is the one that has the tool head perk. It also makes you have to depend on your team mates for certain things (and them on you) which I like. NP Jax, I must admit the mod does slow the game down a bit so you get longer play time. ![]() I will hop in game in a bit to check on this. You have a GREAT iron tool by then, but you start over in steel so the choice is which is better? I know it is forced progression, but I made sure to give the player an option to always have a good working tool as they advance up the chain for the next set. So iron tools 5 is great but you want steel. But it is designed so that the PREVIOUS tool is BETTER than the current. So to get Iron Tools perk 1 you need player level 10, level 2 20. A player who wants to faceroll a town at night shouldn't be thinking bows anyway as that is not suited best for your playstyle.Īnd here is where I lose Gamida Iron and steel are locked as your player level increases. Or take a gun class if you REALLY insist on looting a city at night on Day 1. But that is also a plus because it gives Night that hardcore challenge people seek. Unfortunately there is no REAL way to force the game to have events such as this on a timed basis according to days, so they all get included at start. Every 42 in game days I release an event. Remember this mod is first and foremost for my community on our server. That said, Night Terrors are best for server admins to use. I COULD make it full on hardcore but we have mods like this. We like to think we are a mix between Vanilla and Hardcore, but not one or the other. So, of course, I died pretty quickly as I wasnt expecting that. ![]() I just had my first 7 day horde night and the zombies were hopping right through the 1 block opening I had for fighting. With that in mind comes our quest to become unique. So, Ive just started playing this mod on single player mode. We are changing EVERY single stat in the XMLs so that we can become our own separate entity, including purchasing our own assets for anything we may have used. This mod was built off of ideas used from several different mods, and also many of our own ideas. Would like to see more of Common Sense Mod applied. Still need to fix the Hide Armor quest/Sewing Kits. Night terrors supposed to despawn during daylight? Also, clearly not tied to game stage, makes them quite OP for stone arrows/most guns(w/ stone ammo) in very early game stages. ![]()
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